Arcade & Hyper-Casual
Rapid Android prototyping with Phaser + Capacitor, 1-2 minute session mechanics, one-handed controls. Live games published on Google Play.
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I build 2D games that run in browsers, ship to Google Play Store, and fit indie budgets. 18 of my games are live on Google Play. Solo-production advantage means the entire pipeline — design, code, art integration, AdMob ad setup, build pipeline, and store publishing — is handled end-to-end.
Rapid Android prototyping with Phaser + Capacitor, 1-2 minute session mechanics, one-handed controls. Live games published on Google Play.
Puzzle, arcade, and turn-based mechanics with Godot; scene-based architecture, GDScript, and Android export. Optimization targeting mobile performance.
Banner + interstitial, G content rating, test device configuration, and Google policy-compliant account protection. Gambling/betting categories blocked by default.
Signed AAB, store listing assets, privacy policy, and release management. A build pipeline proven across 18 published games.
18 games are live on Google Play: 12 under the figs softwares publisher account and 6 under the Fenrix Games company brand. Each one was built end-to-end from idea to store release: AdMob integration, signed AAB build pipeline, and the full Play Store publishing process included.
Endless space shooter with a jetpack alien.
Cast, hook and reel fish in a relaxing deep-sea arcade.
Tap to fart and fly, collect golden toilets, chain combos.
Offline classic Sudoku puzzles for daily brain training.
New Turkish crossword and word puzzles every day.
Smash mosquitoes, chain combos, race the clock.
Aim the arc and pop balloons with a single dart.
Swipe to tear paper — satisfying ASMR combos.
Sling stones and smash flying vases for combos.
Zombie survival shooter: six shotguns, one endless yard.
Stack the tallest burger with perfect-drop combos.
Measure your reaction time in ms and race the daily rank.
Plus 6 more games published under the Fenrix Games company brand:
Wall-jump higher while dodging shurikens and ghosts.
Pet care game for ages 3-5: feed, wash and play.
Build a deck, fight cursed dungeons, grow stronger each run.
Command white blood cells against invading viruses.
Swipe to merge numbers and beat the clock in 2048.
Spray and corner roaches before time runs out.
I build 2D games with Godot, and web-based games packaged for Android with Phaser + Capacitor. All 18 games live on Google Play were built with this stack.
A simple arcade game can be ready for Play Store in 3-6 weeks. Projects with more complex mechanics take 2-4 months. The main factors are the game concept, art, and audio requirements.
Yes. Full AdMob integration including banner and interstitial ad types, test device configuration, G content rating, and Google policy-compliant account protection. An approach validated with live games.
All IP, source code, signing keys, and Play Store publishing rights belong to the client. During development, the git repo is kept on the client account, and full ownership is transferred upon delivery.
A short intro call is enough to align on scope and timeline; I usually reply the same day.