2D Game Development with Godot and Phaser + Capacitor

I build 2D games that run in browsers, ship to Google Play Store, and fit indie budgets. 18 of my games are live on Google Play. Solo-production advantage means the entire pipeline — design, code, art integration, AdMob ad setup, build pipeline, and store publishing — is handled end-to-end.

Arcade & Hyper-Casual

Rapid Android prototyping with Phaser + Capacitor, 1-2 minute session mechanics, one-handed controls. Live games published on Google Play.

2D Development with Godot

Puzzle, arcade, and turn-based mechanics with Godot; scene-based architecture, GDScript, and Android export. Optimization targeting mobile performance.

AdMob Ad Integration

Banner + interstitial, G content rating, test device configuration, and Google policy-compliant account protection. Gambling/betting categories blocked by default.

Build & Play Store Publishing

Signed AAB, store listing assets, privacy policy, and release management. A build pipeline proven across 18 published games.

Published Games

18 games are live on Google Play: 12 under the figs softwares publisher account and 6 under the Fenrix Games company brand. Each one was built end-to-end from idea to store release: AdMob integration, signed AAB build pipeline, and the full Play Store publishing process included.

Fishman

Cast, hook and reel fish in a relaxing deep-sea arcade.

Fart Man

Tap to fart and fly, collect golden toilets, chain combos.

Numra

Offline classic Sudoku puzzles for daily brain training.

Arc Pop

Aim the arc and pop balloons with a single dart.

Rip It!

Swipe to tear paper — satisfying ASMR combos.

Shotgun Logan

Zombie survival shooter: six shotguns, one endless yard.

Burger Up!

Stack the tallest burger with perfect-drop combos.

Plus 6 more games published under the Fenrix Games company brand:

Ninja Climb

Wall-jump higher while dodging shurikens and ghosts.

Animal World

Pet care game for ages 3-5: feed, wash and play.

Dungeon Rebel

Build a deck, fight cursed dungeons, grow stronger each run.

Microvade

Command white blood cells against invading viruses.

Swipzy 2048

Swipe to merge numbers and beat the clock in 2048.

Development Process

  1. Concept & gameplay prototype: Validate the game idea with a 1-week working prototype that proves the core mechanic.
  2. Art & audio integration: Graphics, animations, and sound effects ship into the game. Asset optimization for mobile performance.
  3. Ads & monetization: AdMob banner + interstitial integration, test device configuration, G content rating setup.
  4. Build & publish: Signed AAB, Play Store listing assets (icon, feature graphic, screenshots), store description, and privacy policy.
  5. Updates & support: Post-launch bug fixes, balance improvements, and new content updates.

Frequently Asked Questions

Which engine do you develop with?

I build 2D games with Godot, and web-based games packaged for Android with Phaser + Capacitor. All 18 games live on Google Play were built with this stack.

How long does it take to develop a mobile game?

A simple arcade game can be ready for Play Store in 3-6 weeks. Projects with more complex mechanics take 2-4 months. The main factors are the game concept, art, and audio requirements.

Do you integrate AdMob advertising?

Yes. Full AdMob integration including banner and interstitial ad types, test device configuration, G content rating, and Google policy-compliant account protection. An approach validated with live games.

Who owns the source code and publishing rights?

All IP, source code, signing keys, and Play Store publishing rights belong to the client. During development, the git repo is kept on the client account, and full ownership is transferred upon delivery.

Let's talk about your project

A short intro call is enough to align on scope and timeline; I usually reply the same day.

Get a Quote